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Project study / netrunners-vs-corpos
Netrunners VS Corpos
Asynchronous cyberpunk puzzle and defense game
A two-sided competitive experiment where one player creates a replay and another defends against the ghost of a real player.
Cloud replay architecture
Inputs, timestamps, and puzzle solutions are compressed and stored through Unity Gaming Services for later playback.
Two asymmetric roles
Netrunners solve timed mini-puzzles while Corpo Security reads the attack and deploys countermeasures.
Designed for asynchronous play
The system turns a finished run into the next opponent, creating competition without requiring both players online together.