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Project study / netrunners-vs-corpos

Netrunners VS Corpos

Asynchronous cyberpunk puzzle and defense game

A two-sided competitive experiment where one player creates a replay and another defends against the ghost of a real player.

Cloud replay architecture

Inputs, timestamps, and puzzle solutions are compressed and stored through Unity Gaming Services for later playback.

Two asymmetric roles

Netrunners solve timed mini-puzzles while Corpo Security reads the attack and deploys countermeasures.

Designed for asynchronous play

The system turns a finished run into the next opponent, creating competition without requiring both players online together.