TheosDev / About

Game systems, built from the inside out.

I am Nazım Beyaz, a Unity and C# game programmer focused on gameplay systems, multiplayer experiments, and rapid prototyping.

01 — Approach

Make the core idea playable early.

I like the space between design intent and technical structure. I test the central interaction quickly, learn from the result, then build the architecture that can survive iteration.

My main work is in Unity and C#: state-driven gameplay, combat loops, multiplayer state, editor tools, and the practical systems that keep a prototype moving.

01

Game development

Unity, C#, gameplay systems, state machines, physics, combat, procedural progression.

02

Networked play

Netcode for GameObjects, asymmetric state sync, multiplayer lobbies, Vivox, UGS cloud replay.

03

Tools and products

Unity editor scripting, Flutter, Dart, SQLite, React, WebRTC, Socket.io, practical web tools.

03 — Experience format

Small teams, clear ownership.

My portfolio is built from solo projects, game jam collaborations, prototypes, and small products. Each project is presented around the system I owned and the problem I explored.

See the project archive

04 — Open to conversation

Let’s talk about the system behind the idea.

nazimbeyaz11@gmail.com