Game development
Unity, C#, gameplay systems, state machines, physics, combat, procedural progression.
TheosDev / About
I am Nazım Beyaz, a Unity and C# game programmer focused on gameplay systems, multiplayer experiments, and rapid prototyping.
01 — Approach
I like the space between design intent and technical structure. I test the central interaction quickly, learn from the result, then build the architecture that can survive iteration.
My main work is in Unity and C#: state-driven gameplay, combat loops, multiplayer state, editor tools, and the practical systems that keep a prototype moving.
Unity, C#, gameplay systems, state machines, physics, combat, procedural progression.
Netcode for GameObjects, asymmetric state sync, multiplayer lobbies, Vivox, UGS cloud replay.
Unity editor scripting, Flutter, Dart, SQLite, React, WebRTC, Socket.io, practical web tools.
03 — Experience format
My portfolio is built from solo projects, game jam collaborations, prototypes, and small products. Each project is presented around the system I owned and the problem I explored.
See the project archive04 — Open to conversation