Gameplay systems
State machines, combat loops, progression, physics, and the small details that make an interaction feel deliberate.
Game programmer / rapid prototyping
I am Nazım Beyaz, a Unity and C# programmer focused on gameplay systems, multiplayer experiments, and the fast path from first idea to working prototype.
Current project
I am working as a developer on Coldline Disconnect. Discover the game on Steam or learn more about the team behind it.
Game system
An asymmetric 1v1 strategy card game where health becomes a resource and networking shapes the match.
Read project storyA co-op survival game built around role-based abilities, teamwork, and integrated voice communication.
A real-time watch party platform with synchronized video, voice chat, and screen sharing.
A turn-based RPG prototype combining roguelike progression, companion evolution, and state-driven combat.
State machines, combat loops, progression, physics, and the small details that make an interaction feel deliberate.
I test the core idea early, keep the feedback loop short, and turn experiments into a foundation worth building on.
Web products, small applications, and bots when a practical tool is the right shape for the problem.
A little context
I like work that sits between design intent and technical structure: figuring out why a mechanic is fun, then building the architecture that lets it survive iteration.
Read the latest note05 — In progress
A first-person horror and deduction game set during a night shift in a hidden facility. Verify identities, manage urgent tasks, and decide how far you can leave the checkpoint safely. The project is currently moving from integrated Sandbox systems toward a focused vertical slice.
Read the Nightwatch log06 — Contact