Unity & C# Game Programmer
Hello, I am Nazım Beyaz. Having completed the first two years of my four-year university degree, I am a Gameplay & Systems Programmer focused on building robust code architectures and rapid prototyping in game development processes.
Taking an idea from paper and transforming it into a playable, scalable system is my biggest passion. With my experience in C# and the Unity engine, I develop multiplayer infrastructures, asymmetric network systems, state machine architectures, and custom editor tools. Over the next two years, I aim to build upon this foundation and produce engineering solutions that make a difference in the industry.
1v1 online asymmetric strategy card game. Built on Host (Cancer) and Client (Antibody) architecture where players use their health pool as a resource.
Team-oriented Co-op survival game featuring Vivox voice chat integration. Includes custom abilities for Digger, Mage, and Carrier roles.
Turn-based RPG combining roguelike dungeon progression with classic JRPG combat mechanics. Features companion evolution and Hub resource management.
Physics-based atmospheric gambling game depending on the force and angle of the dice. Features a dynamic risk/reward loop with dark magic mechanics.