Unity & C# Game Programmer
Hello, I am Nazım Beyaz. Having completed the first two years of my four-year university degree, I am a Gameplay & Systems Programmer focused on building robust code architectures and rapid prototyping in game development processes.
Taking an idea from paper and transforming it into a playable, scalable system is my biggest passion. With my experience in C# and the Unity engine, I develop multiplayer infrastructures, asymmetric network systems, state machine architectures, and custom editor tools. Over the next two years, I aim to build upon this foundation and produce engineering solutions that make a difference in the industry.
Real-time P2P video synchronization, voice chat, and screen sharing platform built with WebRTC Mesh and Socket.io architectures.
1v1 online asymmetric strategy card game. Built on Host (Cancer) and Client (Antibody) architecture where players use their health pool as a resource.
Team-oriented Co-op survival game featuring Vivox voice chat integration. Includes custom abilities for Digger, Mage, and Carrier roles.
Turn-based RPG combining roguelike dungeon progression with classic JRPG combat mechanics. Features companion evolution and Hub resource management.
Physics-based atmospheric gambling game depending on the force and angle of the dice. Features a dynamic risk/reward loop with dark magic mechanics.