Game programmer / rapid prototyping

I turn game ideas into playable systems.

I am Nazım Beyaz, a Unity and C# programmer focused on gameplay systems, multiplayer experiments, and the fast path from first idea to working prototype.

Unity + C#Gameplay foundations
Networked playMultiplayer experiments
Small toolsWeb, apps, and bots
NOW

Current project

Coldline Disconnect

I am working as a developer on Coldline Disconnect. Discover the game on Steam or learn more about the team behind it.

02

Gameplay systems

State machines, combat loops, progression, physics, and the small details that make an interaction feel deliberate.

03

Rapid prototypes

I test the core idea early, keep the feedback loop short, and turn experiments into a foundation worth building on.

04

Tools beyond games

Web products, small applications, and bots when a practical tool is the right shape for the problem.

A little context

Curious about the systems behind the screen.

I like work that sits between design intent and technical structure: figuring out why a mechanic is fun, then building the architecture that lets it survive iteration.

Read the latest note

05 — In progress

Project: Nightwatch

A first-person horror and deduction game set during a night shift in a hidden facility. Verify identities, manage urgent tasks, and decide how far you can leave the checkpoint safely. The project is currently moving from integrated Sandbox systems toward a focused vertical slice.

Read the Nightwatch log

06 — Contact

Have a system worth prototyping?

nazimbeyaz11@gmail.com