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Project study / story-about-fall
Story About Fall
Tactical turn-based RPG and roguelite dungeon experience
A prototype focused on readable turn-based decisions, procedural progression, and companions that evolve with the journey.
Turn-based combat
Combat is organized around a state-driven turn loop, giving each action a clear place in the encounter and leaving room for tactical planning.
Procedural progression
Roguelite dungeon progression keeps the route moving while allowing encounters and resources to reshape the run.
Companions and hub
Companion evolution and hub resource management give the run a longer arc beyond the individual battle.