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Project study / story-about-fall

Story About Fall

Tactical turn-based RPG and roguelite dungeon experience

A prototype focused on readable turn-based decisions, procedural progression, and companions that evolve with the journey.

Turn-based combat

Combat is organized around a state-driven turn loop, giving each action a clear place in the encounter and leaving room for tactical planning.

Procedural progression

Roguelite dungeon progression keeps the route moving while allowing encounters and resources to reshape the run.

Companions and hub

Companion evolution and hub resource management give the run a longer arc beyond the individual battle.