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Project study / path-of-elements

Path of Elements

Elemental roguelike deck-builder prototype

A paused prototype built around elemental advantage, fusion cards, and a battlefield that changes with the player.

Elemental loop

Water, Fire, Earth, and Air form an advantage cycle across four combat slots and an Exchange slot.

Fusion and terrain

Combining elements creates intermediate cards such as Magma and Electricity. Repeated elements also reshape the arena floor.

Procedural route

A twelve-path map moves between combat, shop, tavern, and Diviner rooms.